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- on exitFrame
- set the visible of sprite 11 to rollOver(4)
- set the visible of sprite 12 to rollOver(5)
- set the visible of sprite 18 to rollOver(5)
- set the visible of sprite 13 to rollOver(6)
- set the visible of sprite 19 to rollOver(6)
- set the visible of sprite 20 to rollOver(7)
- set the visible of sprite 14 to rollOver(7)
- set the visible of sprite 21 to rollOver(8)
- set the visible of sprite 15 to rollOver(8)
- set the visible of sprite 16 to rollOver(9)
- set the visible of sprite 22 to rollOver(9)
- set the visible of sprite 17 to rollOver(10)
- set the cursor of sprite 4 to 280
- set the cursor of sprite 5 to 280
- set the cursor of sprite 6 to 280
- set the cursor of sprite 7 to 280
- set the cursor of sprite 8 to 280
- set the cursor of sprite 9 to 280
- set the cursor of sprite 48 to 280
- set the cursor of sprite 10 to [the number of member "arrow", the number of member "arrow.mask"]
- set the cursor of sprite 30 to [the number of member "arrowLT", the number of member "arrowLT.mask"]
- set the cursor of sprite 31 to [the number of member "arrowRT", the number of member "arrowRT.mask"]
- set the cursor of sprite 32 to [the number of member "arrowDN", the number of member "arrowDN.mask"]
- end
-